![]() Redshirt is finally becoming vaguely competent. Too bad a dex boost is far from relevant, really. To recap, I got a ring of poison resistance, and I'm currently clearing up the rest of the level. In hindsight, this was a spectacular non-sequitur to begin the update with. ![]() Fighting = HP and HP keeps you from getting insta-killed by a wide variety things. Oh, also, don't forget to train Fighting. Once you get the more powerful books, the game will become a bit easier. Basically, my experience with magic characters is that it's all about holding down the fort in the early stages of the game until you get some more powerful books. Mephitic cloud, if you happened to choose the book with it (as a wizard) will also bail you out of countless situations until you get the really good books. No worries, though, because they are both very respectable spells. Ain't nothin' wrong with that.Īs for magic, you will be using Throw Flame/Frost for a LONG time after you get them. Maybe you'll struggle a little bit for the first 4-ish levels, especially if you don't find heavy armor for awhile, but by the time you get to places like the Vault, you'll pretty much be a fighter with a head start on piety and long blades. ![]() Paladins get to start the game worshipping TSO and wielding a long blade. The thing about paladins is that TSO is great for endgame (not to mention free see invisibility!), as are long blades. This works real well in the beginning, but will work less and less well the deeper you go.Ĭasters start out fairly weak and underdeveloped, but as time goes on, they get many wonderful and powerful things they can do to any opposition they find, you just got to live long enough to get there. However, they progress relatively slowly, and they usually are fairly much one trick ponies, they whack things. Thing is, from what I've seen, melee types start out good in the beginning, they go right out and bash skulls. Hit and fade and such, and a lot of running away while waiting for your magic to regen.Įventually you will get stronger, you'll get better and more interesting magic and you can stop being as afraid of things, though you will always want to be cautious of swarms of monsters. So, you have to pick your spots, 1 or 2 enemies at most, unless they are weak things like bats and kobolds. You've got very little magic, and usually very little armor and hitpoints. A good melee fighter (like, for instance, a troll monk) can go through the whole game rushing up to the nearest monster(s), slaughter everything, eat their corpses and keep right on trucking, without worrying overmuch about tactics and such, outside of making sure you don't get surrounded.Ī caster, however, doesn't do that, especially at the beginning. From what I've seen, you've got to play a caster very cautiously for quite some time.
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